Every Rainbow Six Siege Crimson Heist and Year 6 change detailed – PCGamesN
Year 6 is the first full year of Rainbow Six Siege’s revamped annual content plan, and as advertised it’s loaded with quality of life changes and core feature overhauls. There are four new operators, some map reworks, and plenty of events promised in the official roadmap – just enough new toys to keep things feeling fresh from season to season – but what’s missing from that roadmap is Ubisoft’s plan to fundamentally change the way each round plays out.
During the Year 6 reveal Ubisoft announced its intention to reduce the amount of downtime in matches of Rainbow Six Siege by giving the attackers more to do during the preparation phase, and allowing eliminated players to contribute directly to the outcome of a round. Additionally, Year 6 will feature reworks to Mira, Maestro, and Goyo, make health and armour more transparent, and generally rebalance the game so that attacking feels just as viable as defending.
Join us as we recap every announcement from the Crimson Heist and Year 6 reveal.
We’ll kick off by going through the headline changes coming with Operation Crimson Heist release date, from Flores to the Gonne-6 secondary, and then move onto the Year 6 roadmap and some of the gameplay changes Ubisoft is cooking up.